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Psychological Exploitation Games – KEITH BURGUN GAMES
Vague Patch Notes: There's more to Skinner boxes in MMOs than mere repetition | Massively Overpowered
Top Tips for Idle Game Design | ironSource
What's Inside Skinner's Box? - Twenty Sided
Crafting A Strong Core Loop — Mobile Free To Play
Skinner's Box and Video Games: How to Create Addictive Games - LevelSkip
Leveraging Player Motivation Models to Increase App Engagement - Part 3 - Liftoff
Game Design Theory: Psychology of Feedback Loops and How to Make Them! - Community Tutorials - DevForum | Roblox
Compulsion loop - Wikipedia
Gaming in a Skinner Box: Roguelikes and Psychology | SUPERJUMP
Top Tips for Idle Game Design | ironSource
Media News: Penny Arcade - Extra Credits – The Skinner Box
The scientists who make apps addictive | The Economist
The psychology of retail WoW; The skinner box is real, and reprehensible. (long post but very serious) : r/Asmongold
Game Design: Internet Gaming Disorder | Omegathorion
What Can Mice Teach You About Game Design? | How to Make an RPG
Skinner Boxing - The Escapist
Game Design: The Nature of Grinding | Omegathorion
Gaming in a Skinner Box: Roguelikes and Psychology | SUPERJUMP
Gaming in a Skinner Box: Roguelikes and Psychology | SUPERJUMP
Behaviorism|Skinner Box| Game Design
The Future Of Gamification. The first time we see this famous… | by Rob Peters | Medium
Gaming in a Skinner Box: Roguelikes and Psychology | SUPERJUMP
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